Veteran producer/composer Rob King has been the force behind the sound of more than 100 hit games, including James Bond: Quantum of Solace, Scareface, Age of Conan, Call of Duty 3, and MMORPG RIFT: Planes of Telara. He’s also had a hand in numerous films, including promo trailers for I Am Legend and Watchmen.
King’s Sherman Oaks, CA-based Green Street Studios is constantly busy with projects, and while the facility has racks full of high-end outboard gear, King points to the Manley Labs SLAM! as his go-to stereo limiter and mic preamp.
“Out of all the gear in my studio, the SLAM! gets used more often than almost anything else,” he reports. “I’ve often said it’s a shame more people don’t have the opportunity to hear what it can do. I do a lot of dialog production in games, and I find that the SLAM! is really the ultimate signal path for a voice over.”
King notes that creating dialog voiceover for games is a meticulous and demanding process. “Particularly in doing dialog within a game, it’s always tricky to get things to sit right in the mix,” he explains. “Running the dialog through the SLAM!, I usually just set the input and output gains to 12 o’clock, with the heel of the limiter anywhere between 18 and 22dB, and I literally never have to touch it. Whether it’s whispering, shouting, screaming, talking—it all sits there perfectly, with no distortion, no audible compression – it’s just incredible.”
He points to the SLAM!‘s optical compressor as one of the features that sets it apart. “The SLAM! gets a real tube preamp kind of sound,” he says. “It’s got a ton of clarity, it’s super smooth, and so rich in frequency. You get all the lows, all the highs, and zero sibilance – I’ve never had to even think about a de-esser.”