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DiGiCo On Tour With Stone Temple Pilots

Sound Image provides SD12 consoles at front of house and monitors for alt-rock pioneers' Revolution 3 Tour of North America with The Cult and Bush.

When alt-rock pioneers Stone Temple Pilots (STP), Bush and The Cult teamed up for a summer-long, triple-headline Revolution 3 Tour across North America, Sound Image was brought in to provide dual DiGiCo SD12 consoles to mix front of house and monitors.

Monitor engineer and crew chief Sean Herman, front of house engineer James “Hootsie” Huth and system engineer Chris Demonbreun held forth on the joys of the road and why they chose the DiGiCo SD12s for the STP portions of each show.

“When we started this tour, everything had to fit into a trailer,” says Huth. “We started before this three-band run doing large clubs and small theaters. This being Stone Temple Pilots, it’s a rock band, we need maybe 24 inputs max. The traveling plans meant we had to go with the smallest frame size possible and it looked like the SD12 had all the inputs and horsepower we would need. So we decided it was time to see what they could do, and they’ve been fantastic. With the same audio quality as the bigger SD consoles and all the inputs we would need for gigs of many sizes and types, we just couldn’t pass up the chance to take out the SD12.”

(L-R) James “Hootsie” Huth (FOH engineer), Sean Conklin (PA tech), Harrison Ruhl (PA tech), Chris Demonbreun (system engineer), Evan McGowan (monitor tech), and Sean Herman (monitor engineer) at one of the Revolution 3 Tour’s two DiGiCo SD12 desks

Demonbreun concurs: “It’s just so simple. By the time I get the PA up in the air [the tour is out with an L-Acoustics K1/K2 package, also provided by Sound Image] and make my way to front of house, it’s usually already set up and ready to go.”

“One of the reasons we went with this package was because we could loop everything together via the DiGiCo 192k SD-Rack through the Optocore loop and share mic preamps and use the gain tracking feature which we’ve really enjoyed,” Huth continues. “The system is simple and the footprint is great for those times—we did a fair number of festivals—where there are seven other consoles at front of house and you need to shoehorn your way in there.”

The “who’s in charge” designation when it comes to gain tracking goes to Herman who says he had never used the feature before this tour. “It should probably be harder. But it’s just so simple that’s it’s just a part of the normal workflow now. If I need to goose a mic pre to get what I need on what can be a loud stage, I make the change and Hootsie’s console just takes care of it on his end. He never even knows I made a change.”

“Our guys [STP] have been together a long time and they are really stable sonically,” Huth explains. They’re also a really dynamic band so I’ve always had to leave plenty of headroom on each input. So, for me, preamp levels have stayed the same for years. But I’m doing a cumulative mix of all the channels into a left/right mix, and what Sean is doing on monitors is a very different deal. So when he first set things up, the gain settings of many of the inputs were hotter than I would have liked. But I just engaged the gain tracking and brought everything down 6-8 dB and it’s stayed the same ever since.”

Keeping signals in the digital domain was another big draw, says Demonbreun: “Everything you hear is coming to me from Hootsie’s console over AES at 96K and feeding the LA-RAKs for the K1/K2 system. Everything is digital from the time it leaves the mic pre until the time it hits the speakers.” AES distribution is handled by a Reidel RockNet system.

While both Huth and Herman use some Waves plugins, the bulk of the processing is handled on the console. “I’m not really big on outboard stuff,” says Huth. “I use some compression plugins occasionally, but in the heat of the moment, if I need to tweak something, I’m going to do it with what’s native on the console.”

With Revolution 3 being a three-band tour, a variety of desks are being used, so what sets the SD12s apart? “It really just keeps coming back to the size thing,” says Herman. “At least at monitor world, the SD12 is the smallest console out there. And I never have to feel like I’m missing anything or there is something I wish the console could do. When it comes to power versus size, the SD12 punches way above its weight.”

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