By Andrew Stone • May 13, 2019 Recently I was asked to speak to a group of audio engineers about what I do first when walking into a mix situation. If memory serves, the host gave me this topic hoping to get a primer from me on building a glorious mix from the ground up, but instead the topic made me think about what’s literally in my head before ever touching a fader. It’s so easy to immediately walk into a mix scenario without proper context. If you ever work around me, you’ll soon find that I’m a total context guy. Give me a few facts and a bit of background for whatever scenario we’re in and I can usually deduce a strategy to get us to the finish line. But throw me in cold and it’s no bueno. It’s no different when it comes to mixing. Creating an audio mix can be summed up in several different ways. I prefer to look at it like a funnel. I’m taking many different bits of info and throwing them in to this funnel. As these pieces swirl, combine, interact, and move closer to the bottom of the funnel, my task is to manipulate, adjust, extract, influence, and steer them to come out in the right order, facing the right direction, and congruent with one another. Pretty simple right? Not hardly. But for me to make all this happen expediently and in an excellent manner, I’ve got to have some context… What does the room sound like? Elementary, eh? How many times do you listen to the space and get used to the way it actually sounds? What happens to the atmosphere when the air handlers are running? How does a spoken voice react in the room without people? How about some playback? Does audio energy excite certain frequencies? Are some dampened? I rarely, if ever, touch a fader before listening to a space. It may be with a rocking playlist (click here for the MxU tuning playlist I’ve been using lately) comprised of songs I’m familiar with. It may be with a microphone. On occasion, I listen to plain old pink noise. Once you get used to it, pink noise can tell you a great deal about a space. There was once a time when I would challenge myself to use only pink noise to EQ a room. No playback or mic of any kind until the band hit the stage. How about this: Stand in a quiet room and clap real loud and listen to the natural reverb decay. These ideas are all huge to give you some context of what’s going to happen when you start to introduce live inputs and energy into a space. What temperature is the room going to be at service time? This is a biggie and it’s most often overlooked. Audio is comprised of sound waves moving through air. The moisture content of that air will affect your audio greatly. In most cases, doing a soundcheck in a space that is nice and cool with a relatively dry moisture content is probably not going to give you a great result come showtime after you start packing in people that are warm and well, moist (read: sweaty). Combined with the massive temperature and humidity changes that can come about from exterior doors being fanned while people are coming in, and you will most likely have a beast of a problem for the first few songs. When you’re preparing to hit the faders, it pays to think ahead and get your space regulated to similar showtime conditions. How are room conditions going to change between soundcheck and service? This goes hand in hand with paying attention to temperature but let’s take it further. What happens when the room fills up and you lose audio coverage because your speakers are blocked by people? Setting up under that balcony didn’t seem like too bad of an idea until the room filled up with people did it? Is the room so reverberant that the audience clapping and singing is going to cause a massive buildup making it harder to hear your mix? Paying attention to your physical room surroundings before you ever mix a note can sometimes be the most important bit of context needed to get things happening. What expectations do the musicians and/or creative team have when service hits? Being on the same page with your band is a blog post all to its own. But for this topic let’s leave it like this: As audio engineers, we have to be on the same page with where this band and creative content is headed. What are the musicians expecting from the mix out front? How are they expecting their music to hit the people in the seats? If they are planning on an ’80s rock revival set and you’ve prepared for the sensibilities of a jazz trio, you may want to have a conversation. Paying attention to the context of what’s about to come at you from the stage is paramount. No one wants to find out about expectation disparities during the first song. Make no mistake, getting a bit of context BEFORE you make an audio-related decision, EQ a room, or mix an event can be the smartest part of your day. The times I’ve blown past this have usually resulted in a less-than-inspiring mix experience. In fact, I would suggest that paying attention to this part of a mix can be far more important than the part that actually includes faders and a console. Mix well friends. You can read aand comment on the original article here. About Andrew Andrew Stone Production Director and Senior Audio Engineer, Church on the Move Andrew Stone is the Production Director and Senior Audio Engineer at Church on the Move in Tulsa, OK. He is also a founding member of MxU, a brand designed to create and inspire better leaders and better audio engineers. You can find him on Twitter (@stone_rocks), Instagram (stone.rocks), read his blogs on COTM’s Seeds website (www.seeds.churchonthemove.com), and check out his latest endeavors with MxU at www.mxu.rocks. 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