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Friday, June 24, 2011
When Hearing Starts To Drift, How To Avoid Becoming “EQ Oblivious”
Dave Rat
06/24/11 04:45 PM,
0 Comments
Ever notice that some shows sound really bright, I mean, the “ouch kind-of-crazy painful” type of bright - and what is the engineer thinking?” You’re a month into a tour, getting off a plane en route to another show. Hmm… Wonder if your ears are the same trustworthy, spring-fresh little helpers they were three weeks ago? Or maybe - just maybe - the rigors of travel combined with that head cold, eight beers and four hours of sleep last night…
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Measurement •
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Audio
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Illuminating The Audience With Beautiful, Consistent Audio Coverage
Pat Brown
06/24/11 04:20 PM,
When it comes to room acoustics, definitions of “correct” or “appropriate” can be largely dependent upon the musical tastes of the listeners, often making it a sensitive subject. The decisions made are significant in terms of cost as well as the listening experience. Fortunately, not all of the aspects of auditorium sound are so subjective. Large rooms require a sound system, and the criteria for performance are more universally accepted. All successful sound systems must: 1) Provide even sound coverage…
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AV •
Feature •
Poll •
Study Hall •
Production •
Audio •
Lighting •
AV •
Education •
Installation •
Loudspeaker •
Sound Reinforcement •
System
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Understanding 1/3-Octave & Parametric EQ In Your Church Sound System
Joe Wisler
06/24/11 04:06 PM,
0 Comments
You’ve probably seen the ubiquitous “1/3-octave EQ”. (This would be the piece of equipment in the audio rack with all the little sliders on the front.) Unfortunately it will likely have all sliders set the same: A - smiley face; B - frowney face. Both settings happen largely due either to the inexperience of the operator or a poorly designed sound system. Or both. First let’s look at the 1/3-octave equalizer and get an idea of how it can best…
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Analog •
Consoles •
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Signal •
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Audio
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Thursday, June 23, 2011
Church Sound Basics: Graphic Equalization Can Make A World Of Difference
Jon Baumgartner
06/23/11 05:03 PM,
Do I really need that steering wheel on my car, or can I just buy it later? It seems like a silly question, doesn’t it? But do you have a 31-band graphic equalizer in your sound system? If you don’t, I’m certain that you’re unhappy with your sound. Additionally, if you do have a graphic EQ and it’s not properly set, I’m equally certain that your sound is not what it should be. A graphic EQ is LITERALLY the steering…
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System •
Audio
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Monday, June 20, 2011
Church Sound: Using Microphone Techniques To Attain A Better Result
Bruce Bartlett
06/20/11 10:22 AM,
2 Comments
Let’s face it - the live sound reinforcement realm presents some microphone challenges that regularly threaten sound quality. Look at the conditions. The monitors feed back. They leak into the vocal microphones and color the sound. The bass sound leaks into the drum mics, and the drums leak into the piano microphones. And then there are the other mic-related gremlins - breath pops, lighting buzzes, wireless-mic glitches, and even electric shocks. So let’s have a look at solving at least…
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Church Sound •
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Microphone •
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Studio
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Friday, June 10, 2011
RE/P Files: Producing A Controllable Phasing Effect
Jerry Ferree
06/10/11 03:31 PM,
0 Comments
Everyone who listens to pop music has at some time heard that weird swishing effect swooping down through a drum solo or a vocal group making them sound rather like a long-distance short wave broadcast. Most engineers will tell you that this is caused by phasing, yet most have only a vague idea of the mechanics involved and few still are able to produce a controlled effect. Let’s take a quick look at what happens to produce this effect and…
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Analog •
Education •
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Studio
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Thursday, June 09, 2011
A Wide Variety Of Microphone Techniques For Drums
Barry Rudolph
06/09/11 08:32 AM,
0 Comments
Of all acoustic instruments, drums and percussion instruments seem the most elusive to capture with a compelling sound. Pop recordings are (mostly) driven by an unique and attractive drum sound. The definition of what makes a “good drum sound” has been greatly expanded since the advent of drum machines, samplers and the endless manipulations possible with Pro Tools. Record producers are looking for the drummer to drive the “feel” of the song and their drum sound to “fill” a certain…
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Microphone •
Studio
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Wednesday, June 08, 2011
Maximizing Your Church Sound Mixing Console With A Logical Approach
Curt Taipale
06/08/11 01:12 PM,
2 Comments
Let’s take a poll: how many of you use a road map to find the most efficient route to get where you’re going? Wow, a couple of folks actually raised a hand! It may seem odd, but one of the best ways to understand how to operate a mixing console is to learn its signal flow. Figure out a simple road map that illustrates how the signal gets from the input to various outputs. Without this understanding, then the likely…
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Sound Reinforcement •
Stage •
Technician •
Audio
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Increasingly Vital Links: Ethernet Facts & Options
Chris Bushick
06/08/11 10:43 AM,
It used to be that the only time to worry about a network came with simulcasting and having to plug into the broadcast truck. Now, however, a mixing console may be hooked deeper into a network than even a laptop PC, and the vital links are much more finicky than the good ol’ XLR cables. Many audio professionals and companies now embrace Ethernet-related technologies. Digital mixing consoles, snakes, and signal processors that make use of Ethernet capabilities are widely available.…
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Ethernet •
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Audio
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Tuesday, June 07, 2011
How Do You Set System Gain Structure?
Chuck McGregor
06/07/11 01:43 PM,
Realistically, audio signals at or near the noise floor of a system are not useful because the signal will not be significantly louder than the noise. Therefore, some minimum usable level must be assumed below which the electronic noise is considered objectionable. A signal to noise ratio of 20 dB is considered minimally acceptable for good intelligibility. For a high quality system 30 dB would be a better figure to use. Using this value, the range from this minimum signal…
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Amplifier •
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Audio