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All Analog Posts

  • Friday, August 12, 2016
    PSW Staff 08/12/16 12:51 PM,
    Antelope Audio announces the arrival of its FET-A76 solid-state compressor to its latest hardware interfaces, as well as a further expansion of its EQ offerings with four new vintage hardware models. Each hardware-based model leverages Antelope’s proprietary Field Programmable Gate Array (FPGA) technology, and joins a growing range of signal processing offered by Antelope Audio with near-zero latency performance and the character of the original vintage gear. The FET-A76, VEQ-HLF, Helios 69, NEU-PEV and Lang PEQ2 add more essential tools… View this post
    Filed in: RecordingNewsProductAnalogAVDigitalDigital Audio WorkstationsProcessorStudio

  • Monday, August 08, 2016
    PSW Staff 08/08/16 10:19 AM,
    On the last leg of Ellie Goulding’s recent tour of Europe, next coming to North America, the sound team upgraded the keyboard and playback rigs with technology from Ferrofish and RME, which are both distributed by Synthax. Specifically, Will Sanderson, the tour’s MIDI, playback and keyboards technician, decided to deploy the new Ferrofish A32 AD/DA converter for the show’s keyboard and playback rig and the RME MADIface XT 394-Channel, 192 kHz USB 3.0 audio interface. “The aim was to design… View this post
    Filed in: AVLive SoundNewsAnalogAVConcertDigitalInterconnectNetworkingSignalSound ReinforcementTechnician

  • Friday, August 05, 2016
    PSW Staff 08/05/16 11:24 AM,
    The Anexe Studio, a new ground-up commercial facility in Exeter, UK, has invested in a Solid State Logic (SSL) AWS 948 console. Steve and Lindsey Trougton’s long-held ambition to own and operate their own commercial recording studio has finally been realized with The Anexe. Returning from a spell in New York, where the pair originally went in 2011 to study sound recording after a dramatic change in careers, they saw opportunity in the region’s growing cultural credentials. “It’s an up-and-coming… View this post
    Filed in: RecordingNewsAnalogConsolesDigitalInstallationMixerStudio

  • Wednesday, August 03, 2016
    clair brothers
    Gary Parks 08/03/16 10:32 AM,
    A live concert or event often serves a wider audience than those seated in the arena. In addition to the audio in the house and video at the side of the stage, it might also be simulcast to a separate location, streamed on the web, recorded for archival or other purposes, and/or broadcast via radio or television.  To accomplish this task, audio signals from microphones and instruments must be split beyond the traditional front of house and monitor positions and… View this post
    Filed in: Live SoundFeatureBlogStudy HallAnalogConcertConsolesInterconnectMixerNetworkingSignalSound Reinforcement

  • Tuesday, August 02, 2016
    PSW Staff 08/02/16 09:23 AM,
    A-Designs Audio has introduced Mix Factory, a new concept and approach to “out-of-the-box” summing for engineers and musicians looking to enhance their current sound and workflow. “Our new Mix Factory isn’t just any old summing unit,” says A-Designs Audio’s Peter Montessi. “It delivers analog warmth with the depth and imaging needed to make your mixes truly stand out from the crowd.” Based on a concept developed by producer/engineer/mixer Tony Shepperd and brought to life by designer Paul Wolff, Mix Factory… View this post
    Filed in: Live SoundRecordingNewsProductAnalogInterconnectMixerProcessorSignalStudio

  • Thursday, July 28, 2016
    Craig Leerman 07/28/16 11:22 AM,
    One day on a freelance gig I walked into the room to discover that the A/V company provided me with an older analog console with two racks of outboard gear. While setting up front of house and patching in all of the effects and processing, I found myself wishing for a digital console. The very next freelance gig I was presented with a brand-new digital console and no extra gear at front of house. As I waded through menus trying… View this post
    Filed in: Live SoundFeatureBlogStudy HallAnalogConsolesDigitalInterconnectMixerProcessorSignalSound Reinforcement

  • Tuesday, July 26, 2016
    PSW Staff 07/26/16 07:17 AM,
    Precision Sound Studios owner and engineer/producer Alex Sterling has created a technical and creative oasis on the Upper West Side of Manhattan, close to the City’s American Museum of Natural History, Central Park, and many cosmopolitan shops and restaurants nearby. As part of a recent re-fit and technical upgrade package, Sterling has installed a 48-channel Solid State Logic Duality δelta Pro Station SuperAnalogue console in the Precision Sound Control Room A. The Studio upgrade, specified by Sterling and implemented by… View this post
    Filed in: RecordingNewsAnalogConsolesDigitalDigital Audio WorkstationsInstallationStudio

  • Thursday, July 21, 2016
    PSW Staff 07/21/16 06:46 AM,
    Located in the southern part of the Netherlands, Sandlane Recording Facilities was established in 2009 by Maarten de Peijper as a recording studio designed to feel “like a home away from home” with two control rooms, two live rooms, and a living space.  Equipment-wise, Sandlane is outfitted with an array of equipment from Tube-Tech, Retro, UREI, Drawmer, API, Chandler, Maselec, Empirical Labs, and vintage Neve modules – but the studio’s heavy lifting is now handled by a 32-channel Rupert Neve… View this post
    Filed in: RecordingNewsAnalogConsolesStudio

  • Wednesday, July 20, 2016
    PSW Staff 07/20/16 08:05 AM,
    Originally a low-key haven for songwriters and producers, Parkhaus Studio has been a creative force in Köln, Germany for 10 years, becoming more commercial in recent times with acoustic and technology upgrades. Albert Gabriel, recording and mix engineer/chief tech at Parkhaus, moved in and extended the range of services on offer, bringing a Solid State Logic AWS 948 to the facility as part of his own move to a more analog outlook. He sees this as major step forward: “I… View this post
    Filed in: RecordingNewsAnalogConsolesDigital Audio WorkstationsStudio

  • Tuesday, July 19, 2016
    Dennis A. Bohn 07/19/16 11:16 AM,
    This article is provided by Rane Corporation.   In space, no one can hear you scream ... because there is no air or other medium for sound to travel. Sound needs a medium; an intervening substance through which it can travel from point to point; it must be carried on something. That something can be solid, liquid or gas. They can hear you scream underwater ... briefly. Water is a medium. Air is a medium. Nightclub walls are a medium.… View this post
    Filed in: AVFeatureBlogStudy HallAnalogAVDigitalLoudspeakerProcessorSignalSound Reinforcement

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