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Articles Tagged Mixing

  • Monday, January 25, 2016
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    Joe Gilder 01/25/16 07:10 AM,
    This article is provided by Home Studio Corner.   When I started recording more seriously, I was spending most of my time in professional studios. Fancy studios are awesome. You’ve got a pretty control room with a big console, patchbay, and couches. You’ve got a nice big tracking room, and you’ve probably got a couple of extra rooms or vocal booths thrown in there. All this is great, however, for those recording in personal studios, chances are the musicians you… View this story
    Filed in: RecordingFeatureStudy HallProductionAudioDigitalInterconnectMixerSignalStudioSystem

  • Thursday, January 21, 2016
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    John Calder 01/21/16 11:30 AM,
    Courtesy of Acoustic Geometry.   There’s a moment early in the movie “Men In Black” – after a big green alien has put up ‘all his hands and flippers’ (and was then blasted to goo) – where an older, tired-out Agent D says to Agent K “They’re beautiful, aren’t they?” K replies “What?” And D says “The stars. We never just – look anymore.” I’m in the sound business, so I don’t have to worry about blasting creatures into goo… View this story
    Filed in: AVFeatureBlogStudy HallAVEngineerMonitoringSound ReinforcementStudio

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    PSW Staff 01/21/16 09:51 AM,
    Waves Audio (Booth 6620, Hall A) introduces Waves Nx, a Virtual Mix Room plugin that gives you the optimal acoustics of a great mix room – right inside your headphones. Powered by Waves’ Nx technology, this plugin lets you hear, on headphones, the same natural depth, natural reflections, and panoramic stereo image you would be hearing from loudspeakers in an actual, physical room. You can now enjoy all the advantages of headphones – portability, affordability, privacy – with all the… View this story
    Filed in: AVNewsProductAVDigitalDigital Audio WorkstationsLoudspeakerMonitoringSound ReinforcementStudio

  • Friday, January 15, 2016
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    Bruce A. Miller 01/15/16 07:27 AM,
    This article is provided by BAMaudioschool.com.   Signal path refers to the path that sound makes while being processed. Recording signal paths include: Sound Source > Capturing Device > Wire From Capturing Device To Console Channel Input > Channel Volume, EQ, Etc. > Channel Output To Recorder Track Mixing signal paths include: Recorder Track To Console Channel Input > Channel Processing, Volume, Pan, Etc. > Channel Output To Stereo Bus > Main Stereo Output Master Fader > Final Mix In… View this story
    Filed in: RecordingFeatureBlogStudy HallConsolesInterconnectMixerProcessorSignalStudio

  • Tuesday, January 12, 2016
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    Derek Sexsmith 01/12/16 06:54 AM,
    This article is provided by DerekSoundGuy.com. Delay is very much what it’s described to be, it delays the signal. It can be a very noticeable effect on any instrument, most notably guitars. The Edge from U2 is recognized for his use of delay, and it’s become a very common effect used in worship music as well. Delay takes the original “dry” signal and repeats it as many times as we tell it to, at the tempo we tell it to.… View this story
    Filed in: Church SoundFeatureStudy HallDigitalProcessorSound Reinforcement

  • Thursday, January 07, 2016
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    Karl Winkler 01/07/16 06:51 AM,
      For me, good sound and its opposite, Dr. Evil Sound, are very personal issues. Good sound really enhances the listeners’ experience, while bad sound, being unfortunately far too common, really takes away from the performance. I’ve heard from several engineers, guitar techs and monitor guys that they know their artists to be sensitive to sound to the degree that if things aren’t going right, the performers have trouble continuing on. I can understand this – bad sound has a… View this story
    Filed in: Live SoundFeatureBlogConsolesEngineerMixerSound Reinforcement

  • Wednesday, December 23, 2015
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    PSW Staff 12/23/15 01:47 PM,
    Like many of the scores John Rodd records, mixes and masters, he relied on his ATC SCM150ASL Pro reference monitors for a recent project with EA Games. In 1977, he snuck out of the house, long before he would become a prominent music recording, mixing and mastering engineer in the film, gaming, and music industries, with credits including Breaking Bad, Star Wars: The Old Republic, The Lincoln Lawyer, World of Warcraft, Elysium, Batman: Bad Blood, Call of Duty, Assassin’s Creed;… View this story
    Filed in: RecordingNewsEngineerLoudspeakerManufacturerMonitoringSound ReinforcementStudio

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    Mike Levine 12/23/15 12:58 PM,
    Courtesy of Universal Audio.   Andrew Scheps’ engineering and mixing credits read like a who’s who of popular music. He mixed four tracks on Adele’s Grammy-winning album, 21, and engineered and mixed 11 songs on the latest Red Hot Chili Peppers album, I’m with You. The latter was one of his many collaborations with production legend Rick Rubin. Scheps has also worked with Jay-Z, U2, Justin Timberlake, Green Day, Metallica, and many others. As a producer, Scheps’ credits include bands… View this story
    Filed in: RecordingFeatureStudy HallDigitalDigital Audio WorkstationsEngineerManufacturerProcessorSoftwareStudio

  • young soundman
    Young Soundman 12/23/15 07:33 AM,
    Dear Young Soundman, I finally got my first gig to tech a real system, using giant line arrays in a multi-level performance hall for a one-off performance of some ’70s band I’ve never heard of. I flew out and met the rest of the crew, and was told that the main person to make happy was the front-of-house operator. While this seems simple enough, he asked some basic questions like “How are you going to tune the room”, and so… View this story
    Filed in: Live SoundFeatureOpinionBusinessEngineerSound ReinforcementTechnician

  • Thursday, December 17, 2015
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    Mike Sessler 12/17/15 08:07 AM,
    This article is provided by ChurchTechArts.   The other day I was pursuing one of the many online sound groups and came across a question from someone who I believe to be a volunteer sound tech at a church. He was asking if sound was subjective. He had been dealing with various other leaders in the church and was struggling to come up with a consensus on whether there was “good” sound or if it’s all in the ear of… View this story
    Filed in: Church SoundFeatureBlogStudy HallEngineerLoudspeakerMeasurementMixerSignalSound Reinforcement



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