|
|
Answers to common questions about
dynamics processing
(Courtesy of Presonus)
|
Common Questions Regarding Dynamics Processing
What is dynamic range?
Dynamic range can be defined as the distance between the loudest
possible level to the lowest possible level. For example, if a processor
states that the maximum input level before distortion is +24dBu
and the output noise floor is -92dBu, then the processor has a total
dynamic range of 24 + 92 = 116dB.
However, the average dynamic range of an orchestral performance
can range from - 50dBu to +10dBu on average. This equates to a 60dB
dynamic range. 60dB may not appear to be a large dynamic range but
do the math and youll discover that +10dBu is 1000 times louder
than -50dBu!
Rock music on the other hand has a much smaller dynamic range, typically
-
10dBu to +10dBu, or 20dB. This makes mixing the various signals
of a rock
performance together a much more tedious task.
Why do we need compression?
Consider the previous discussion: You are mixing a rock performance
with an
average dynamic range of 20dB. You wish to add an un-compressed
vocal to the mix. The average dynamic range of an un-compressed
vocal is around 40dB. In other words a vocal performance can go
from -30dBu to +10dBu. The passages that are +10dBu and higher will
be heard over the mix, no problem.
However, the passages that are at - 30dBu and below will never be
heard over the roar of the rest of the mix. A compressor can be
used in this situation to reduce (compress) the dynamic range of
the vocal to around 10dB. The vocal can now be placed at around
+5dBu. At this level, the dynamic range of the vocal is from 0dBu
to +10dBu. The lower level phrases will now be well above the lower
level of the mix and louder phrases will not overpower the mix,
allowing the vocal to sit in the track.
The same discussion can be made about any instrument in the mix.
Each instrument has its place and a good compressor can assist
the engineer in the overall blend of each instrument. This brings
our discussion to a another good question
Does every instrument need compression?
This question may lead many folks to say absolutely not, overcompression
is
horrible. That statement can be qualified by defining overcompression.
The term
itself, overcompression must have been derived from
the fact the you can hear the
compressor working. A well designed and properly adjusted compressor
should not be audible! (Of course this can make a well designed
compressor difficult to demonstrate!) Therefore, the overcompressed
sound is likely to be an improper adjustment on a particular instrument.
Why do the best consoles in the world put compressors on every
channel?
The answer is simply that most instruments need some form of compression,
oftentimes very subtle, to be properly heard in a mix.
Why do you need noise gates?
Consider the compressed vocal example above and you now have a 20dB
dynamic range for the vocal channel. Problems arise when there is
noise or instruments in the background of the vocal mic that became
more audible after the lower end of the dynamic range was raised.
(air conditioner, loud drummer, etc.) You might attempt to mute
the vocal between phrases in an attempt to remove the unwanted signals,
however this would probably end disastrous.
A better method is to use a noise gate. The noise gate threshold
could be set at the bottom of the dynamic range of the vocal, say
-10dBu, such that the gate would close out the unwanted
signals between the phrases. If you have ever mixed live you know
well the problem cymbals can add to your job by bleeding through
your tom mics. As soon as you add some highs to get some snap out
of the tom the cymbals come crashing through, placing the horn drivers
into a small orbit. Gating those toms so that the cymbals no longer
ring through the tom mics will give you an enormous boost in cleaning
up the overall mix.
|