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Destructive Record Mode If you record over a region while
in Destructive record mode, the new region will permanently replace the old audio
region. This allows you to save space on your hard drive, but it also makes it
really easy to accidentally record over good tracks. Be careful using this mode
in fact, I advise not using it unless its absolutely necessary.
Loop
Record Mode In Loop mode you can record multiple non-destructive takes
over the same section of music while the section repeats. This is particularly
useful if you want to stay in a creative moment and capture several takes in rapid
succession. I use this mode for vocals on a regular basis as it creates a comfort
level for the musician . . . the repetition allows the vocalist to really get
into the flow of the part. Its also useful to capture multiple takes on
a jam or solo section.

Fig. 4.4. After recording multiple passes of a part
using loop record, you can choose the keeper from the Takes list. |  |
While in Loop record mode, simply highlight a section of time (must be over
one second) in the ruler or on a track, then hit Record. (Note: Pre-roll will
only be active on the first take and post-roll only on the last.) After youve
finished recording, select the current take then .click (Mac) or Control-click
(Win) the track and choose which take you want from the Takes list popup menu
(as in figure 4.4). | QuickPunch
When
recording, pre-roll is the amount of the track thats played before its
record-enabled, and post-roll is the amount that plays after actual recording
has stopped.
In this mode you can use the Spacebar (or a footswitch
with the 001) to non-destructively punch in and out up to 100 times during a single
run through a song. QuickPunch is instantaneous; the instant you click the Record
button or press the Spacebar (or footswitch) during playback, Pro Tools immediately
punches the track in or out without delay. (Note: Though you can click on the
Record button to punch in and out, the Spacebar or footswitch is much easier.)
To use QuickPunch just choose it as your record mode, play the track, and punch
in and out to your hearts content.
AUTOMATED PUNCHING As
previously mentioned, you can use a footswitch to punch in and out with your 001
(the procedure is outlined in the 001 Quick Start Guide). This technique requires
good timing; unless you have a fair-sized margin for error around your punch point
you may want to use another technique. A poorly placed punch can ruin a great
take or create a noticeable change in the track that might be difficult to edit.
This isnt meant to discourage you from performing manual punches
some people love the feel of punching on the fly but Ive
found that automated punching is simple to set up and less worrisome. Whatever
method you choose, all punching can be undone . . . ah, the beauty of hard disk
recording!
Good Punch Points

Fig. 4.5. An easy region to punch in and out. Notice
the absence of signal on either side of the punch point. |  |
To find a seamless punch point, select a spot where theres little signal
on the track or where the waveform crosses the x-axis (horizontal axis) and has
no amplitude. Doing this will help make the crossfade around the punch point unnoticeable. |
For more difficult punches you should zoom in (both vertically and
horizontally) to accurately place the points.

Fig. 4.6. A more difficult region to place your punch
points. |  |
Keep the selected area highlighted. Now figure out how much pre-roll and post-roll
youd like. Choose the monitor mode youd like to use from the Operations
menu Auto Input Monitoring or Input Only Monitoring (see the sidebar on
monitoring modes) and youre ready to go. | MONITORING
MODES HEAR NO EVIL You can monitor input signals using one of two
options in Pro Tools: Auto Input Monitoring switches between the existing track
and the new input signal while Input Only Monitoring (as its name suggests) monitors
the input at all times. Auto Input Monitoring is very helpful for punching in
and out of a track. Monitor Modes in Pro Tools

Fig. 4.7. Automated punch record-ready with pre-roll
and post-roll. If your monitor mode is set to Auto Input, youll be able
to hear the original track right up to the punch-in, at which point youll
hear whats being recorded. |  |
To proceed with your automated punch, record-enable the track(s) youd
like to punch and press the Record button. Your Transport window will look similar
to figure 4.7. Press Play and the computer will do the punch automatically. Its
that simple! | Remember: When you record non-destructively
like this the original track remains, and any newly recorded track can be erased
or replaced. Also note that you can automate a punch-in like this in any recording
mode (not just QuickPunch as indicated in the figure).
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