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R.O.I., Fair Pricing,
(and a Zen-like understanding of your balance sheet
)
By Chip Self
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The single most important thing to understand
about asset management and pricing in the production industry is
that there are a few fundamentally different categories of equipment
(pronounced Asset). For simplicitys sake, well look
at assets as recoverable or non-recoverable.

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Recoverable assets are equipment like microphones,
speakers, amps, etc. These are relatively inexpensive pieces
of equipment for which you can expect a fairly reasonable
ROI (return on investment) over the expected life of the equipment.
Non-recoverable assets are items for which there is either
no direct ROI, or which the ROI percentage is too low to ever
expect to pay for the equipment.
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Its important to understand the difference,
as the way the different types of assets are handled has everything
to do with the day-to-day operation of a production company.
Its reasonable to expect that a $100.00 microphone or a $2,000.00
speaker will pay for itself within its useful lifetime. These are
finite items with a relatively short life expectancy. Obviously,
there are huge variations within this category, based on a number
of factors. But, its quite reasonable to expect an ROI of
5-10% for a daily rental of this type of equipment.
The equations get a bit more difficult when you begin to consider
assets such as large frame consoles, cables, and road cases. These
are the types of assets I consider non-recoverable. However, they
are only non-recoverable in a direct sense. There are two distinct
categories of non-recoverable assets, temporary and permanent. Understanding
the nature of these types of investments is critical. The method,
timing, and quality of these assets, as they come and go from inventory,
is critical to any recovery or potential profit derived from these
assets.
Permanent non-recoverable assets are infrastructure pieces such
as flight case, cables, power distribution, etc. These are items
for which there is NO reasonable way to expect any significant ROI.
Clients arent willing to pay for them, particularly not 5-10%,
but they are critical pieces of the system. That being said, I submit
that these assets be considered as supplemental investments into
recoverable assets wherever applicable (console + console case =
packaged asset). Where its not applicable, the only way to
increase ROI is to extend the useful life expectancy of the equipment.
This can be accomplished by implementing a good maintenance program,
but more importantly by purchasing BETTER equipment to start with.
For example, if a slightly more expensive cable trunk can be expected
to last twice as long as a lesser one, its clear that the
more expensive trunk is a more viable long-term investment. Key
information here is that permanent non-recoverable assets should
be of the highest quality possible to defer the initial investment
over a longer life expectancy.
Temporary non-recoverable assets are typically big-ticket items
such as large frame consoles, expensive DSP units, and the like.
These are assets with a reasonably long life expectancy, large initial
investment, and a relatively short shelf life at the cutting edge.
For this type of asset, its rare that there will be enough
ROI to pay the equipment off before it slips out of vogue or is
surpassed by more current technology. More than with any other type
of asset, when and how you acquire a temporary asset is every bit
as important as what particular product you acquire. Retained value
is paramount.
Equally, when and how you sell off a temporary asset clearly defines
what, if any, overall ROI there will be. Understanding the asset,
retained value, your market, and your position in that market determine
the wisest course of temporary asset management.
Its obvious that purchasing a $60,000.00 FOH console to drive
a $20,000.00 sound system wouldnt be wise asset management.
Its equally obvious that purchasing a $20,000.00 FOH console
to drive a $200,000.00 sound system wouldnt be a great decision.
In actuality, console sets routinely constitute 30-50% of total
system price. Determining the correct product is a multi-faceted
decision. Feature set, reliability, rider acceptability, quality,
popularity, and retained value ALL play a significant
role. Its obviously important to buy a console that meets
your current needs, as well as those of your foreseeable future.
Its impractical to acquire a console that far exceeds your
market position. While it is important to dress for the job
you want, its financial suicide to buy significantly
beyond what your market (or cash flow) will support. Having, and
understanding, a growth strategy will go a long way to determining
the right product for a given situation.
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