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Seven Deadly Sins of Set Design
By Kevin Stone
PART 1: Sins 1- 3
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Production lighting and production set design have been inextricably
linked since the earliest days of indoor theatre. Indeed, for much
of its history production lighting was merely an extension of set
design. Since the advent of film and television, the demands for
creating an acceptable image for camera have resulted in lighting
increasingly becoming a separate discipline, to the extent that
set and lighting design for modern television productions are now
almost always handled by separate companies and designers. Sets
are designed by one firm, then, with a little luck, the set blueprints
are sent to the firm handling the lighting design in time for an
appropriate lighting plot to be drawn up based on those drawings.
Even so, many elements (such as color and texture) of the set design
remain a mystery to the lighting team until the set is assembled
for the production.
Because the two inter-related elements of set and lighting design
are not handled under a single roof, elaborate sets are often created
with little or no thought as to how they will be lit. Indeed, some
sets are virtually unlightable. Sadly, many of the same mistakes
are made over and over again. Perhaps this is the inevitable consequence
of differentiation of labor and of avoidance of turf wars, but then
again, maybe some gentle guidance as to how to avoid those mistakes
would serve to make everyones lives a little easier. It is
in this spirit that I reveal seven of the most egregious sins of
set design.
Its Hard to Color a Color
An ideal set takes color well. This enables the lighting designer
to work with the set designer and the director to create many appealing
variations of a single set. For obvious reasons, neutral colors
work best. Conversely, saturated complementary colors should be
avoided, particularly side-by-side. Similarly, bright colors and
bright white should be avoided next to dark or saturated colors.
The reasons for this are best illustrated with an actual example
that I personally was faced with.
A few years back I was lighting a television special in Las Vegas.
The set consisted of a false proscenium painted in an orange and
purple harlequin pattern. The inside of the proscenium arch was
trimmed in bright blue. There were flanking elements painted in
a black and white checkerboard. All these elements were in such
close proximity that they could not be isolated and lit separately.
Heres what I faced: If the set was lit with red, orange, or
amber light, the purple and the blue turned to mud. If it was lit
with blue the orange turned to mud. Green turned both the orange
and purple to mud. We tried open white, but the white paint of the
checkerboard pattern was blinding if there was enough light for
the colors, and the colors were drastically underlit if the checkerboard
was brought to an acceptable level. Fortunately, the orange ended
up having enough of a dayglow effect to it that it actually was
readable with lavender, congo blue, and a couple of saturated magentas,
all of which worked with the blue and purple surfaces. The flare
issue with the black and white checkerboard was not entirely eliminated,
but was minimized so long as the colors used were fairly saturated.
The end result was a not-very appealing set that allowed almost
no color variation. There were unpleasant hot spots on the white
of the checkerboard. Most set elements that looked acceptably lit
in close-up were quite down in most wide shots, and there was little
that could be done about it.
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