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Signal Processing Fundamentals
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The next thing you can do with equalizers is to improve the way each venue sounds. Every room sounds different fact of life — fact of physics. Using exactly the same equipment, playing exactly the same music in exactly the same way, different rooms sound different guaranteed. Each enclosed space treats your sound differently.

Reflected sound causes the problems. What the audience hears is made up of the direct sound (what comes straight out of the loudspeaker directly to the listener) and reflected sound (it bounces off everything before getting to the listener). And if the room is big enough, then reverberation comes into play, which is all the reflected sound that has traveled so far, and for such a (relatively) long time that it arrives and rearrives at the listener delayed enough to sound like a second and third source, or even an echo if the room is really big.

It’s basically a geometry problem. Each room differs in its dimensions; not only in its basic length-by-width size, but in its ceiling height, the distance from you and your equipment to the audience, what’s hung (or not hung), on the walls, how many windows and doors there are, and where.

Every detail about the space affects your sound. And regretfully, there is very little you can do about any of it. Most of the factors affecting your sound you cannot change. You certainly can’t change the dimensions, or alter the window and door locations.

But there are a few things you can do, and equalization is one of them. But before you equalize you want to optimize how and where you place your speakers. This is probably the number one item to attend to. Keep your loudspeakers out of corners whenever possible. Remove all restrictions between your speakers and your audience, including banners, stage equipment, and performers.

What you want is for most of the sound your audience hears to come directly from the speakers. You want to minimize all reflected sound. If you have done a good job in selecting and equalizing your loudspeakers, then you already know your direct sound is good.

So what’s left is to minimize the reflected sound. Next use equalization to help with some of the room’s more troublesome features. If the room is exceptionally bright you can beef up the low end to help offset it, or roll-off some of the highs. Or if the room tends to be boomy, you can tonedown the low end to reduce the resonance. Another way EQ is quite effective is in controlling troublesome feedback tones.

Feedback is that terrible squeal or scream sound systems get when the audio from the loudspeaker gets picked-up by one of the stage microphones, re-amplified and pumped out the speaker, only to be picked-up again by the microphone, and re-amplified, and so on.

Most often, this happens when the system is playing loud. Which makes sense, because for softer sounds, the signal either isn’t big enough to make it to the microphone, or if it does, it is too small to build-up. The problem is one of an out-of-control, closed-loop, positivefeedback system building up until something breaks, or the audience leaves.

Use your equalizer to cut those frequencies that want to howl; you not only stop the squeal, but you allow the system to play louder. The technical phrase for this is maximizing system gain before feedback.

It’s important to understand at the beginning that you cannot fix room related sound problems with equalization, but you can move the trouble spots around. You can rearrange things sonically, which helps tame excesses. You win by making it sound better. Equalization helps.

Equalizers are useful in augmenting your instrument or voice. With practice you will learn to use your equalizer to enhance your sound for your best personal expression: deepen the lows, fill the middle, or exaggerate the highs — whatever you want. Just as an equalizer can improve the sound of a poor loudspeaker, it can improve the sound of a marginal microphone, or enhance any musical instrument. Equalizers give you that something extra, that edge. (We all know where “radio voices” really come from.)

Seeing Sound
To make loudspeaker and sound system measurements easy, you need a real-time analyzer (RTA). An RTA allows you to see the power response, not only for the loudspeaker, but even more importantly, for the whole system. Stand-alone RTAs use an LED or LCD matrix to display the response.

A built-in pink noise generator (a special kind of shaped noise containing all audible frequencies, optimized for measuring sound systems) is used as the test signal. A measuring microphone is included for sampling the response. The display is arranged to show amplitude verses frequency.

Depending upon cost, the number of frequency columns varies from 10 on 1-octave centers, up to 31 on 1/3-octave centers (agreeing with graphic equalizers). Amplitude range and precision varies with price. With the cost of laptop computers tumbling, the latest form of RTA involves an accessory box and software that works with your computer.

These are particularly nice, and loaded with special memory, calculations and multipurpose functions like also being an elaborate SPL meter. Highly recommended if the budget allows. For a budget-effective alternative, see Rane’s RA 27 for an easy to use, low-cost unit.

Rane pioneered the simple RTA with the RA 27’s introduction in 1984. Not only was the RA 27 the first, but it remains the leader in affordable, easyto- use, precise and reliable RTAs.

 

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