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Using 3-D Microphones To Create “Quiet Models” For Aircraft
As computational power grows exponentially, researchers at NASA
Langley Research Center's Structural Acoustics Branch are using
the unique three dimensional sound-capturing protocol of Soundfield
microphones to turn recordings into "virtual sonic landscapes"
that mimic physical reality.
Dr. Ferdinand Grosveld, Dr. Stephen Rizzi and Brenda Sullivan recently
completed a series of recordings using a KEMAR binaural head and
a SoundField ST 250 3-D microphone system, which NASA will ultimately
use to judge the accuracy of their three-dimensional models of aircraft
noise. These acoustic models are expected to aid NASA engineers
in designing aircraft that are significantly quieter for both passengers
and observers on the ground.
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NASA envisions an air transportation system based on numerous
small airports as opposed to a few large ones. Internal and
external noise stands as a barrier to the public's willingness
to accept an air system using small local airports. To achieve
theis vision, NASA needs theoretical models that accurately
predict the effects of specific physical structures on sound.
But first, to determine if the models they propose are accurate,
they need "test cases".
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To produce such a "test case", NASA's Grosveld, Rizzi
and Sullivan spent several weeks investigating a vibrating plate
in an anechoic chamber. The vibrating plate resembles part of an
aircraft fuselage radiating noise to the passenger cabin.
They measured the physical vibrations of the plate along with its
radiated sound at various locations using a KEMAR binaural head
and a SoundField ST 250 microphone. Although three-dimensional sound
recordings and simulations have been around for a few years, NASA's
research breaks new ground.
While a virtual reality video game might successfully render a
growling monster, the feat is relatively simple, because the monster
is a point source. NASA's vibrating plate represents an extended
surface that defies the monster's point source simplicity. Consider
the next step -a whole vibrating fuselage - and you have one monster
of a modeling problem on your hands!
To understand how NASA researchers will turn these recordings into
three-dimensional playback, it's important to understand how we
hear natural sounds in three dimensions. When a sound hits our ears,
what we hear is affected by the direction it comes from. First,
the distance between our ears creates a time difference, which results
in a phase difference for low frequency sounds that approach us
from the side.
Second, the head itself creates a shadow and time delay for high
frequency sounds that approach us from the side. Our uniquely-shaped
ears provide front/back and up/down information by applying unique
directional filters called "head-related-transfer-functions"
(HRTFs). (Place a cupped hand behind your ear in the presence of
noise to hear what a profound impact it has on the frequency response
of your ear.) Our brains take this information and compute the location
of a sound source despite natural head movement.
The brute force approach to reproducing the binaural radiated sound
requires the panel to be discretized, or treated like a bunch of
smaller pieces. Each piece radiates sound like a speaker and a set
of HRTFs are needed to filter the sound from each piece to the listener's
right and left ears.
Depending on the complexity of the vibration, very many "speakers"
may be necessary to recreate the sound. In the NASA experiments,
panel vibration measurements were made at over 500 discrete points.
Thus, to playback the three-dimensional sound in real-time, over
1000 filters would need to be used simultaneously and their outputs
mixed.
For this reason, NASA researchers are interested in more elegant
ways of tackling the problem, using SoundField's "B Format"
microphone to record four channels of information corresponding
to the three dimensions of space (X Y Z) plus a reference point
(W). Hollywood sound designers and musicians use "B Format"
to capture and then convey sound in any-channel surround systems
(mono, stereo, 5.1, etc.).
NASA plans to use the four channels to recreate the binaural sound
field for a listener with only eight filters - a reduction in signal
processing of over 125 compared to the 1000 needed for the "brute
force" method. The sound can be made to change its location
by tracking the listener's head orientation and changing filters
on-the-fly.
Since NASA's interests lie in developing technology for the future,
it is not often possible to use an actual "B-Format" microphone
because many of the proposed concepts don't physically exist. Therefore,
to utilize the above scheme, Langley researchers and a team from
the Mechanical Engineering Department at Virginia Tech aim to do
the next best thing - predict the signals that would be measured
by a virtual "B Format" microphone.
For the test case, the predictions can be compared with the actual
recorded signals. Finally, subjective tests will then pit the KEMAR
binaural recordings against those predicted from the filtered "B
Format" microphone signals so that human beings may judge the
accuracy.
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