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So: Do We Have a Network Yet?
By Chris Doerring
Dynamic Market Systems
Do we have a networking standard yet? The short answer, once
again, is no. As in year past, this years
AES generated rumors of progress along with signs that convergence
on an industry standard for transfer and routing of digital
audio and device control data is going to be a long and winding
road.
Seems kind of silly, doesnt it? If we had such a network,
digital consoles, signal-and-loudspeaker management system
brains, and amplifier/loudspeaker systems (whether joined
umbilically by speaker cables and sense lines or integrated
into the speaker enclosure) would instantly become more valuable.
If these key sound system elements could talk to each other
and to system operation and maintenance techs, pro audio systems
would deliver a higher quality of service to its various client
universes, and could therefore become more profitable.
Manufacturers would see a huge increase in demand for new
products, because the value of a networked digital mixer,
for instance, is so much higher than that of a standalone
digital console. Ignore the fact that multiple sets of A/D
and D/A converters impose unnecessary costs and performance
penalties on the system.
Just imagine the benefits of a console that presented objective,
quantified information that the operator could compare with
what he or she is hearing. Similar benefits in terms of shifting
the effort from grunt work and basic problem solving to intelligent
and creative use of the system on behalf of the performers
and the audience are waiting at every link in the signal chain.
So lets see: if we had a network standard, everyone
would sell tons of gear and there would be lots more work
for installers, rental houses, designers... the entire industry
would benefit. To get an idea of how important standards are,
try to imagine the modern office without Ethernet: how many
desktop and laptop computers, printers, servers, etc. do you
think youd see?
If a whole industry can grow up around a networking standard,
why cant pro audio agree on one? Apparently, most audio
manufacturers are owned by Bill Gates wannabes. In other words,
the majority of business people who have funded R&D projects
in the network space have brought them to market as a feature
set across a product range (IQ, QSControl, NexSys, for instance)
instead of as candidates for industry-wide acceptance. Third
party efforts, whether privately funded (Lone Wolf) or association
driven (AES 24) have failed.
The legislative route to a standard seems like a dead end
at this point. Pro audios best hope lies in the growth
of a de facto standard. One network needs to acquire enough
existing nodes and perceived possible nodes to reach critical
mass [for a longer explanation of critical mass and the underlying
concepts, click here].
Candidates for the role of digital audio network standard
race towards critical mass on two legs: the technical debate
as to which is better, and the market debate as
to which is bigger. Better is always a hot topic
at AES. After all, its the largest muddle of audio engineers
assembled on the planet each year. As a marketing guy, I am
fortunate to be disqualified from participating in the better
disputes. In my experience, bigger is better anyway: I liked
BetaMax and MiniDisc just fine, thanks, but the network economics
were too powerful. I watch VHS cassettes and use portable
CD players just like every other red white and blue blooded
American consumer.
So heres the state of play in the race towards critical
mass, the process that has the best chance of producing a
de facto industry standard that can benefit all players. I
declare CobraNet the
front runner: its got strong backing from Cirrus Logic,
18 licensees including all the major amp names, most of the
digital system brain players and some speaker
manufacturers. CobraNet looks very strong, but as long as
its below critical mass, theres room for other
contenders to exploit possible weaknesses. Number one is per-node
cost. It may not be a problem for console or signal processor
manufacturers: the CobraNet port adds a significant cost to
the unit, but not to the entire system, especially when compared
to the value added to all nodes (aka products) by the network.
Loudspeakers are a different matter, however. In a typical
system design there might be one or two consoles, one or two
brains per room, but twenty to five hundred speakers.
With that many loudspeaker nodes, you need a cheaper node
to get an acceptable cost/benefit ratio.
Digigram brought their
solution to the show. Its called EtherSpeaker, a one-way
32 channel speaker wire replacement that uses the same physical
layer (Cat 5 twisted pair copper and RJ45 connectors)
as CobraNet (and SoundWeb and Ethernet, for that matter).
Per-node cost is significantly lower, because EtherSpeaker
just does basic signal routing chores: no control, no bidirectional
communication, just multi-channel digital audio.
BSS SoundWeb has
about the same number of installed nodes as CobraNet, but
its a proprietary closed system. Although BSS is the
latest CobraNet licensee, the company representative I spoke
with claimed that SoundWeb is too far ahead of CobraNet in
some key areas to allow a bridge between the two most widely
used digital audio networks (which would create critical mass
by joining two islands to form a continent). Id have
to guess that BSS wants CobraNet ports on next-generation
OmniDrive product, at least as an option, and acquired the
license as insurance against CobraNets reaching critical
mass and becoming the de facto standard. At this point, SoundWeb
is out of the network standard race, whatever its technical
merits may be: BSS has no licensing programfor the technology.
Yamahas mLAN is
slow out of the gate, but could accelerate quickly. mLAN is
an audio layer on IEEE1394, aka FireWire. FireWire
is only 6 years old, was invented by Apple Computer specifically
for multimedia, and won a Technical Emmy last year. Its
already revolutionized the video production industry by hot-plugging
digital video cameras into desktop computers running video
editing software. To date, only four companies have announced
mLAN licenses: Yamaha, Otari, Korg and Swissonics. To those
who cite FireWires distance limitations and clock jitter
problems, I say go jump in the Pacific. Try leaping
off the pier at Redondo Beach, CA, where the performing arts
center is shipping 88 audio channels around the building on
an mLAN network. mLAN is available as a royalty-free license,
and a 32-channel 400 MB/s chip is due next year from Otari
and Yamaha. Four of those could be connected to a single FireWire
link layer chip, for up to 128 channels of audio,
plus MIDI, video, computer control protocols like RS232, etc.
Close behind mLAN is Gibsons
MaGIC (Media Accelerated Global Information Carrier). MaGIC
is a high-bandwidth, low-latency protocol that exists on the
IEEE802.3b physical layer (Cat 5 cable and RJ45 connectors)
just like SoundWeb, CobraNet (or at least QSCs CobraNet-based
RAVE network hardware) and EtherSpeaker. Like FireWire, MaGIC
is ready to handle a range of digital media plus control signals
(although MIDI is currently the only defined control protocol).
The network does not have a built-in IP layer, but does utilize
the hardware-specific MAC address protocol, and reserves space
for TCP/IP headers if desired. MaGIC plans to exhibit at CES
and NSCA, but will not be sharing booth space with Gibson
Les Pauls, L-5s and J-200s at NAMM. Like mLAN, MaGIC is a
royalty-free license.
Gibson plans to have a $20 chip available sometime in 2002.
At the moment, none of the visible network standards are
close to critical mass. CobraNets early lead is substantial,
but could evaporate quickly under the right circumstances.
Meanwhile, engineers continue to debate the merits of one
standard or another, their employers continue to dream of
becoming digital audio Macrosofts, and the industry puts along
without the rocket boost a digital audio networking standard
could provide.
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