| George: A mix is never done. If I could, I'd remix everything
I ever did. When I'm working with other cats, I listen through their ears. I know
when it's done by the response from my pals, and from the artist, and from the
label guys. (They're not all bad, after all.)
alphajerk: Has instant recall
of mixes changed the way you mix at all from the standpoint of being able to move
on to something else and come back to it exactly as it was?
George: IMNSHO,
the ability to recall a mix is undoubtedly the great contribution of digital consoles.
Not the sound. I mean, it puts us in a league with, I dunno, ARTISTS, PAINTERS.
You know, you can come back to where you left off, you don't have to start from
memory, or from scratch each and every time. I think mixes are getting better
because of recall and automation. Of course, some mixes are still TERRIBLE. (mine).
jjd:
Exciting performances at 16 bits are still better than flat ones at 24. What do
you, as a producer, do to ensure an exciting performance doesn't get held back
by splitting hairs with technology? How do you know when to step in as producer
and step away as engineer?
George: Exciting, thrilling performances on
78 or cassette are better than a turd at 96/24. Look, here's the secret: Work
your ass off to make as good a path as you can. Steal. Kill. Borrow. Lie. Work
around the clock for as many years as it takes to get the gear right.
Then,
go into the studio and forget everything. Plug it in wrong, turn the wrong know,
be proud to fuck up. And only do one thing
listen from your hear. In the
moment, every moment, listening is absolutely, positively, without a shadow of
a double, the hardest thing we can be called on to do. It is absolutely the most
exhausting, depleting, painful exercise.
And I mean listen in every way,
to every nuance, and them zoom back to listen to the entire presentation, every
note, every beat. But I get carried away.
Fletcher: I can't find the actual
question, but someone asked how you split your time between "music"
and "R&D"?
George: I split my time three ways. I produce
music, I engineer music and I design equipment. I mean, GENERALLY. Now in addition
to those three things, I fill some other pretty demanding roles. I teach a full-credit
course in Music Technology at McGill, I participate in the academic life of McGill.
Were trying to build a new music building and library.
Also, I stay
in touch with guys on their PhD tracks. Im also trying to do some science.
Jeez, I dont know HOW I split my time, or if I do it well. I just know that
there are all of these things that I want to do, and there isnt enough hours
in a day anymore.
Fletcher: Not bad for a "college drop-out"...
BTW, I know where I was 361 days ago... This next one is a pretty interesting
question.
Tony Mah: George, how do you balance work and family? It seems
like people at the top in the music biz work very long hours and put their careers
above family, resulting in a lot of broken relationships and divorce.
George:
Well, shake hands with a two-time loser. Earth Wind and Fire ate the first marriage.
I mean, five years away from home - what was I thinking? My son is a big priority
in my life. And, as he is not 14 years old, and a huge pain in the ass, your question
has particular relevance.
You only get so many minutes in a life, and,
as the saying goes, on one's deathbed, you're less likely to hear "I wish
I'd spent more time at the office. Or behind the old console. I think Ive
got to remember that Im living for my family and my friends. A few of which
are with us tonight. But hey, Im gonna cry
mpr: Do you take
steps to protect your ears?
George: Don't listen at "stun" for
long periods of time.
Fletcher: Warning - another "Rail" question!
Rail:
So George (yeah me again), what was your take on Apple
buying Emagic ? How does it
bode for the other players?
George: Im outta here
Hey, good
question! I'm thinking that Apple is going to do for DAW's what it did for videos
(with Final Cut Pro). Theyre going to give prosumers - doctors, lawyers
and other pant-load professionals (forgive me for saying that!) - a decent DAW
that doesnt cost like PTHD. I think it's going to have to be down-market,
and, like Final Cut, there are going to be some reasons to stick to full Avid.
For Digi, there's going to continue to be a market for a really pro product for
those that want to spend the bucks. (For related PSW coverage on the Apple-Emagic
marriage, click here.
Harvey
Gerst: Who are the people that you admire in the industry and inspire you to try
harder?
George: These days Im admiring mathematicians. Paul Erdos,
Andrew Wiles (the guy who did Fermat's last theorem). The kids inspire me. I worked
with a guy today, Bobby Terry, who played every instrument on this track for Kristen
Garner. He did the last Anthony Davis record, and he's really good.
In
fact, he might be the future of our business. He can play every instrument well.
I do not mean virtuoso, but just well, and he knows what to play, and when he
should get a pro in.
Naturally, he knows studio...geeks his own ProTools,
makes his own samples (with Gigasampler
). His sampled drum tracks fooled me. I thought that today's track was Paul Leim.
Jeez, now that I think about it, there is a hoard of people I respect and love...
Give me a few minutes.
Mike Martin: Do you find mixing in surround more
difficult or easier?
George: I find it 10,000,000x more fun, especially
because the A&R geeks haven't been told what they should think about multi-channel
yet, so they pretty much leave me alone to mix. What a fucking joy it is! Forget
difficult or easy as a measuring stick for anything - if I could find more difficult
jobs for me or my second engineers, I'm there in a heartbeat. I LIVE for difficult.
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