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Transcript
ProSoundWeb Live Chat
Brian Elwell of Acoustic Dimensions
August 27, 2002
Moderated by Keith Clark keith@prosoundweb.com
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Moderator: Welcome to tonight's chat session with Brian Elwell,
senior consultant with Acoustic Dimensions of Dallas. And welcome,
Brian!
Brian:
Glad to be here Keith.
Moderator: We'll be focusing on audience
questions, but first, can you tell us your professional background
- how you got where you are?
Brian: The quick version is
this. I have a degree in Electrical Engineering, and my first job
out of college was as an engineer with a large audio contracting
company. I worked there for 5 years and then moved into the consulting
world, and have been here for 6 years now. Since with Acoustic Dimensions,
I have been the project engineer for projects such as Universal
Studios CityWalk, Paul Brown Stadium, Edison Field in Anaheim, the
new stadium for the Philadelphia Eagles, The Potter's House Church
and Willow Creek Church (both 8,000 seat churches).
Moderator:
Any particular reason you focused on installed systems?
Brian:
Installed systems certainly have their advantages in that you can
spend the time to get the job done right. Its great to spend
months in the design process and see the final product. With touring
systems, although there are many great engineers and systems, you
are always limited with the room that you are handed. And you have
little to no time to make any necessary changes.
Moderator:
Don't like to "wing it on the fly" as they say?
Brian:
I guess thats why some of the greatest mix engineers come
from a touring background. Every night you have new acoustical problems
that you have to try to solve.
Jon Bannan: But isn't the
pressure half the fun?
Brian: It is a lot of fun. Although
I haven't had the touring experience, encountering problems and
being the one to solve them has an amazing level of self-gratification.
Tim
Mc: When planning large installations like theme parks, multi-purpose
auditoriums and pavilions, what do find to be overlooked by architects? Brian:
Usually its not a question of pointing the finger at an architect
and determining what they overlooked. I guess I would consider an
architect to be like a computer, the info they produce is only as
good as the info we give them. Its up to us as the designers
to know what we need for a successful system installation and relay
that info in a manner that they understand.
Brian (continued):
Once you work with the same architect on several projects, they
begin to understand the issues, and they begin to plan on these
items earlier. Working with repeat architects certainly makes the
process run more smoothly, in that you don't have to defend everything
you are requesting.
Moderator: So architects overlook absolutely
nothing? :>) Ever??
Brian: Well, the things they overlook
would be failing to read the info we've provided or failing to look
at our design drawings. Other things they sometimes overlook are
the coordination of audio/visual devices into the architecture.
I like to think of architects as masters of coordination.
Brian
(continued): They have to know a little bit about everything. Sometimes
its just difficult to get everything coordinated in the compressed
timeframe. That is why several reviews of the coordination packages
are essential to a successful project. It would be foolish of me
to ever assume that the architects and engineers pick up everything
we need.
Tim Mc: That must be nice. Most of the time I'm
brought into planning after the building is under construction,
and too many things were left "undecided" and therefore
were eliminated... Mostly this happens in church situations, but
it has happened in schools, too. I guess at my level, we get consulted
far too late in the process.
Brian: We face a never-ending
battle of being brought in too late in the project. Tim, I've been
there many times as well. The first question we ask ourselves in
this situation is "Is it possible for this project to be a
success". If the answer is no, then we may very well walk away
from it. However, if we think there is still time to pull off a
successful project, then we'll jump in with both feet, and begin
fighting for what is right.
Jon Bannan: Brian, when working
with the same architect on different projects, how do you deal with
an architect that has a very hard time communicating with the different
parties involved? What kind of steps do you take to ensure the project
gets done right?
Brian: Good question Jon. I've worked with
some architects that just don't seem to understand how to pull off
a successful project. Qualifications of a good architect include
knowing how to listen to the advice of the experts they have hired,
but also being able to make good decisions on behalf of the client.
Brian
(continued): I've had some architects just say "NO" to
some of our recommendations, and yet still be successful. For instance,
we will always try to get a low, solid ceiling in a room, especially
with a contemporary music format. Sometimes, especially in interim
facilities, they just can't afford this, and we have to accept it.
But it is never without putting forward all of the reasons why the
solid, low ceiling is the better acoustical idea.
Moderator:
One of the things we wanted to talk about tonight is gain structure...
So, can you start off by telling us why gain structure is so vital?
Brian:
In my opinion, the most critical reason for maintaining a good gain
structure is that you don't want one piece of equipment to be the
weak link in the system... As an example, most amplifiers are set
from the factory to go to full output around 1.4V. (Around +4dBu).
However, many mixing consoles will run just fine at +18dBu to +21dBu.
If you were to run your mixer straight into your amp, you would
be clipping the amp long before you clip the mixer.
Moderator:
So it kind of begs the question: Why don't manufacturers standardize?
It would seem to be in everyone's best interests...
Brian:
It's tough to do, because there are so many options. Someone taking
a consumer CD player (-10dB outs) and plugging it directly into
an amp, would want the input sensitivity to be as hot as possible
(0.775V). But then someone may be running some pro gear, but without
a high-end mixer, and wants the settings to be a bit hotter, say
1.4V. Then finally, you have the people who want all the gain and
flexibility they want, and they can take the time with an oscilloscope
and accurately set up the constant gain mode.
Tim Mc: Or
designing for acoustic gain, and working back thru the signal chain
to the mixer...
Brian: In designing for acoustic gain, I'm
usually going to be looking at total power available. The issue
of .775, 1.4, or 26dB will come into play as to how much attenuation
you need to provide between the mixer and the amplifier inputs.
But you are correct, in that you need to look at the entire system
as a whole, then you need to come up with a plan as to which input
sensitivity you want to use in order to meet your design criteria.
Moderator:
By the way, audience, Brian has contributed a very good paper on
gain structure. You can access it on PSW Install section.
Moderator:
Can you explain a bit more about how the noise floor is affected
by different gain settings?
Brian: I'll try to be brief. Lets take as an example a Crown
MA2402. Its settings are 0.775V, 1.4V, and 26dB of Gain. It delivers
500 watts per channel into 8 ohms. Full output voltage is then around
63Volts (P=V*V/R). In 0.775V mode, it takes a 0.775V signal to deliver
full power. In 1.4V mode it takes 1.4V, but in 26dB mode, it takes
26dB less than full output, or 3.2V, to drive to full power.
Brian
(continued): Looking at this in voltage gain, it is x80, x45, and
x20 respectively. So lets say we had a noise floor of .05V. In .775V
mode, the noise would be amplified to x80 or 4V. In 1.4V mode the
noise floor would be amplified by x45, or 2.25V. But in the 26dB
mode, the noise would only be 1.4V. So the 26dB gain has the lowest
noise floor.
Moderator: What are the most common mistakes
(or misconceptions) you run across with respect to gain structure?
Brian:
The concept of unity gain. As I mentioned earlier, you can't take
0dB through the console and then set everything for unity. If you
are using the constant gain mode, you have to know how much attenuation
your are going to need so you don't overdrive the amps too soon.
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