Sign up for ProSoundWeb newsletters
Subscribe today!

The Top 10 Things That Can Never Be Taught Often Enough In Audio
You can't make magic without understanding the basics.
+- Print Email Share RSS RSS

5. Sound from the same source can combine acoustically out of phase to give a “bump” of +3 dB (doubling of power) all the way to complete cancellation, or minus infinity.

For instance, the nodes (bumps) and modes (cancellations) of bass signals—due to standing waves in the room—can actually completely cancel in some places. Zip, zero, nada.

And let’s think what happens if you place your RTA mic in that spot and take a reading. There will be a big notch in the lows at a particular frequency.

This is one reason why it is important to take a multitude of measurements before getting a real understanding of the bass in a particular room.

4. What wasn’t captured upstream at the mics or pickups can’t be recreated downstream.

Sure, plug-ins, effects, DSP and all that stuff can be cool and is often needed to create the sound you want, but the idea that an SM57 can be made into a U47 via “mic modeling” is absurd.

Distorted sounds can’t be fixed (see #6). Or as computer geeks stated in the 1950s: “garbage in, garbage out”. This is not to imply that an SM57 is garbage. To the contrary - it’s a great mic that has a ton of uses. But there are certain things it does not capture and no amount of processing can change that after the fact.

An audio chain is only as strong as the weakest link upstream.

3. The sound of the performance should match the music of the performance, simple as that. Glenn Miller music should not sound like rock. Rock should not sound like classical. Classical should not sound like there is a sound system present.

Audio signals combined out of results in comb filtering. (click to enlarge)

Most often, it’s a good idea to go to the original source to understand how a mix should sound. If the “original” is a record, then it’s a good idea to figure out what effects were used on that record, how it was EQ’d, and the overall “vibe.” If the original is a live performance of acoustic instruments and voices, well then check it out and learn how it is “supposed to sound.”

2. Grounding. Let’s not mince words here: this is a subject you need to understand. If you have more than one path to ground in your audio system, and the resistance to ground is different between them, you will have problems with hum and buzz.

Related to this is how you terminate your connections, especially if any parts of the system go back and forth from balanced to unbalanced terminations.

It’s also a good idea to learn the sonic signatures of different kinds of hum and buzz to therefore speed up your troubleshooting when the time comes. This is because some types of buzz are not related to grounding problems, but instead may be power supply issues, for instance.

1. Gain structure, baby. This is the main one, the real deal. The thing that, if you can’t learn, or don’t understand or have forgotten, will get you into more trouble than anything else. There will be more noise and/or more distortion in the system unless you get this right. And there will be less gain before feedback, too.

So here’s the deal: every input and every device has an optimum range of levels it wants to see or wants to work with. If you’re feeding something a signal that is too low, you have to make this up somewhere, and therefore you’ll be bringing up the noise more than it should be. And that noise will be in your signal from then on.

Oh, sure, there are noise reduction devices you can use, but why do that when proper gain structure will take care of it for you? And really, we should use the least processing possible to get the job done because things sound better that way.

Alternatively, if you an input or a mix bus is fed too much signal, headroom will run out, which means you’re adding distortion. And this, also, cannot be removed later. Artistically adding distortion via plug-ins, hot-rodded guitar amps or certain outboard gear can be cool. Adding it by slamming your inputs or your mix bus is not cool.

For instance, if a wireless microphone output can be set at line level, but you set it to mic level and connect it to a mic input on your mixer, you will have more noise than if you connect the line output to the line input. Why? Because essentially you’re padding down the output then boosting it back up again with a high-gain mic preamp.

Sure, sometimes you might want to put the signal through a transformer or other “good” distortion device—just be aware that from a gain structure point of view, this is not ideal.

OK, that’s the list. If you’ve already mastered these things, great! You’re probably doing better mixes, with more gain before feedback, better coverage and happier musicians than those who don’t. But please don’t rest on your laurels - get out there and learn as much as you can.

Those of us going to your shows will know it when we hear it!

Karl Winkler is vice president of sales/service at Lectrosonics and has worked in professional audio for more than 20 years.

Source: Live Sound International

Discover the art of sound through insightful and in-depth coverage of the people, technologies and ideas that are transforming the professional live audio world.
Subscribe today!

With Live Sound, You Can Make Anyone Sound Good

A free subscription to Live Sound International is your key to successful sound management on any scale — from a single microphone to a stadium concert. Written by professionals for professionals, each issue delivers essential information on the latest products specs, technologies, practices and theory.
Whether you’re a house monitor engineer, technical director, system technician, sound company owner, installer or consultant, Live Sound International is the best source to keep you tuned in to the latest pro audio world. Subscribe today…it’s FREE!!

Commenting is not available in this weblog entry.

Audio Central